AudioEffect¶
Qualified name: algan.sound.audio\_effect.AudioEffect
- class AudioEffect(audio_clip, start_time)[source]¶
Bases:
objectOne sound placed at one moment on a Scene’s timeline.
A Scene collects these as it is authored and mixes them into a single track when
save_video()runs – each clip is offset to its own start time, so overlapping effects simply play over each other.You do not usually build one: the
AudioandSpeechcontexts add one for you, at the time the block opens, and take the block’s runtime from the clip’s own duration so the animations inside are fitted to the sound.- Parameters:
audio_clip – A moviepy
AudioClip– whatAudioFileClip(path)returns, or the clip a speech generator produced.start_time – A zero-argument callable returning the scene time, in seconds, at which the clip should begin. It is a callable rather than a number because a context’s start is only final once the block it sits in has been rescaled, which happens after the effect is registered.
- audio_clip¶
The clip, as supplied.
- start_time_func¶
The callable supplied as
start_time.
See also
Examples
Reach for the context rather than the class:
from algan import * square = Square().spawn() with Audio("chime.wav"): square.rotate(90) Scene.save_video("chimed")
Methods