Prism¶
Qualified name: algan.mobs.shapes\_3d.Prism
- class Prism(width=3, height=2, depth=1, **kwargs)[source]¶
Bases:
PolyhedronA right rectangular prism – a box – built from six flat faces.
Unlike the curved shapes, a
Prismis aPolyhedron: its faces are already flat, so they are their own triangles and nothing is tessellated per frame.- Parameters:
width – Side length along the world x axis, in world units. Defaults to
3.height – Side length along the world y axis, in world units. Defaults to
2.depth – Side length along the world z axis, in world units. Defaults to
1. The box is centered on the Mob’s location, so each side extends half its length either way.**kwargs – Passed to
Polyhedron.fill_color,fill_opacityandstroke_widthare Manim’s face-styling names and are forwarded intofaces_configrather than applied to the Mob.
Examples
A wide, flat box, useful as a floor:
Example: Example1Prism ¶
from algan import * Prism(width=3, height=0.2, depth=2, fill_color=BLUE).spawn() Scene.save_video()
Methods
Attributes
animation_managerThis mob's scene-owned animation manager.
basisThe Mob's orientation and scale, as a flattened 3x3 matrix of shape
(*, 9).casts_shadowsWhether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.
childrenThe Mobs attached below this one, in attachment order.
closed_shellWhether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.
draws_descendantsget_render_primitivesbelow hands the renderer every face under one_mesh_key, and nothing else -- so the faces are this Mob's internals rather than Mobs of their own, and the vertexDot3D``s and edge Mobs under ``self.graph(kept for Manim parity, wheregraph_configstyles them) are geometry it owns but never puts on screen.forwardGet the direction the Mob is facing.
lifespanThis mob's [spawn, despawn) interval on its Scene timeline (a
Lifespan).locationThe Mob's position in world space, shape
(*, 3).normalized_basisThe Mob's orientation with scale divided out, shape
(*, 9).parentsThe Mobs this one is attached to, in attachment order.
receives_shadowsWhether this Mob's surfaces are darkened by shadows cast onto them.
rightGet the Mob's own rightward direction.
scale_coefficientThe Mob's scale along its own right, up and forward axes, shape
(*, 3).two_sidedWhether this Mob's geometry should be lit from whichever side the ray arrives on.
upGet the Mob's own upward direction.
xThe Mob's x coordinate in world units, shape
(*, 1).xyThe Mob's x and y coordinates in world units, shape
(*, 2).yThe Mob's y coordinate in world units, shape
(*, 1).zThe Mob's z coordinate in world units, shape
(*, 1).