Paragraph¶
Qualified name: algan.mobs.manim\_compat.Paragraph
- class Paragraph(*text, line_spacing=-1, alignment=None, **kwargs)¶
Bases:
ManimCompatMobDisplay a paragraph of text.
For a given
Paragraphpar, the attributepar.charsis aVGroupcontaining all the lines. In this context, every line is constructed as aVGroupof characters contained in the line.- Parameters:
line_spacing (float) – Represents the spacing between lines. Defaults to -1, which means auto.
alignment (str | None) – Defines the alignment of paragraph. Defaults to None. Possible values are “left”, “right” or “center”.
text (str)
kwargs (Any)
Examples
Normal usage:
paragraph = Paragraph( "this is a awesome", "paragraph", "With \nNewlines", "\tWith Tabs", " With Spaces", "With Alignments", "center", "left", "right", )
Remove unwanted invisible characters:
self.play(Transform(remove_invisible_chars(paragraph.chars[0:2]), remove_invisible_chars(paragraph.chars[3][0:3]))
Methods
Attributes
animation_managerThis mob's scene-owned animation manager.
basisThe Mob's orientation and scale, as a flattened 3x3 matrix of shape
(*, 9).casts_shadowsWhether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.
childrenThe Mobs attached below this one, in attachment order.
closed_shellWhether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.
draws_descendantsWhether
get_render_primitivesreturns geometry belonging to this Mob's DESCENDANTS as well as its own.forwardGet the direction the Mob is facing.
lifespanThis mob's [spawn, despawn) interval on its Scene timeline (a
Lifespan).locationThe Mob's position in world space, shape
(*, 3).normalized_basisThe Mob's orientation with scale divided out, shape
(*, 9).parentsThe Mobs this one is attached to, in attachment order.
receives_shadowsWhether this Mob's surfaces are darkened by shadows cast onto them.
rightGet the Mob's own rightward direction.
scale_coefficientThe Mob's scale along its own right, up and forward axes, shape
(*, 3).stroke_colorThe color of the circuit's border stroke.
two_sidedWhether this Mob's geometry should be lit from whichever side the ray arrives on.
upGet the Mob's own upward direction.
xThe Mob's x coordinate in world units, shape
(*, 1).xyThe Mob's x and y coordinates in world units, shape
(*, 2).yThe Mob's y coordinate in world units, shape
(*, 1).zThe Mob's z coordinate in world units, shape
(*, 1).z_indexWhich of two exactly coplanar circuits draws in front (higher wins).