Paragraph

Qualified name: algan.mobs.manim\_compat.Paragraph

class Paragraph(*text, line_spacing=-1, alignment=None, **kwargs)

Bases: ManimCompatMob

Display a paragraph of text.

For a given Paragraph par, the attribute par.chars is a VGroup containing all the lines. In this context, every line is constructed as a VGroup of characters contained in the line.

Parameters:
  • line_spacing (float) – Represents the spacing between lines. Defaults to -1, which means auto.

  • alignment (str | None) – Defines the alignment of paragraph. Defaults to None. Possible values are “left”, “right” or “center”.

  • text (str)

  • kwargs (Any)

Examples

Normal usage:

paragraph = Paragraph(
    "this is a awesome",
    "paragraph",
    "With \nNewlines",
    "\tWith Tabs",
    "  With Spaces",
    "With Alignments",
    "center",
    "left",
    "right",
)

Remove unwanted invisible characters:

self.play(Transform(remove_invisible_chars(paragraph.chars[0:2]),
                    remove_invisible_chars(paragraph.chars[3][0:3]))

Methods

Attributes

animation_manager

This mob's scene-owned animation manager.

basis

The Mob's orientation and scale, as a flattened 3x3 matrix of shape (*, 9).

casts_shadows

Whether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.

children

The Mobs attached below this one, in attachment order.

closed_shell

Whether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.

draws_descendants

Whether get_render_primitives returns geometry belonging to this Mob's DESCENDANTS as well as its own.

forward

Get the direction the Mob is facing.

lifespan

This mob's [spawn, despawn) interval on its Scene timeline (a Lifespan).

location

The Mob's position in world space, shape (*, 3).

normalized_basis

The Mob's orientation with scale divided out, shape (*, 9).

parents

The Mobs this one is attached to, in attachment order.

receives_shadows

Whether this Mob's surfaces are darkened by shadows cast onto them.

right

Get the Mob's own rightward direction.

scale_coefficient

The Mob's scale along its own right, up and forward axes, shape (*, 3).

stroke_color

The color of the circuit's border stroke.

two_sided

Whether this Mob's geometry should be lit from whichever side the ray arrives on.

up

Get the Mob's own upward direction.

x

The Mob's x coordinate in world units, shape (*, 1).

xy

The Mob's x and y coordinates in world units, shape (*, 2).

y

The Mob's y coordinate in world units, shape (*, 1).

z

The Mob's z coordinate in world units, shape (*, 1).

z_index

Which of two exactly coplanar circuits draws in front (higher wins).