BarChart¶
Qualified name: algan.mobs.manim\_compat.BarChart
- class BarChart(values, bar_names=None, y_range=None, x_length=None, y_length=None, bar_colors=['#003f5c', '#58508d', '#bc5090', '#ff6361', '#ffa600'], bar_width=0.6, bar_fill_opacity=0.7, bar_stroke_width=3, **kwargs)¶
Bases:
ManimCompatMobCreates a bar chart. Inherits from
Axes, so it shares its methods and attributes. Each axis inherits fromNumberLine, so pass inx_axis_config/y_axis_configto control their attributes.- Parameters:
values (MutableSequence[float]) – A sequence of values that determines the height of each bar. Accepts negative values.
bar_names (Sequence[str] | None) – A sequence of names for each bar. Does not have to match the length of
values.y_range (Sequence[float] | None) – The y_axis range of values. If
None, the range will be calculated based on the min/max ofvaluesand the step will be calculated based ony_length.x_length (float | None) – The length of the x-axis. If
None, it is automatically calculated based on the number of values and the width of the screen.y_length (float | None) – The length of the y-axis.
bar_colors (Iterable[str]) – The color for the bars. Accepts a sequence of colors (can contain just one item). If the length of``bar_colors`` does not match that of
values, intermediate colors will be automatically determined.bar_width (float) – The length of a bar. Must be between 0 and 1.
bar_fill_opacity (float) – The fill opacity of the bars.
bar_stroke_width (float) – The stroke width of the bars.
kwargs (Any)
Methods
Attributes
animation_managerThis mob's scene-owned animation manager.
basisThe Mob's orientation and scale, as a flattened 3x3 matrix of shape
(*, 9).casts_shadowsWhether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.
childrenThe Mobs attached below this one, in attachment order.
closed_shellWhether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.
draws_descendantsWhether
get_render_primitivesreturns geometry belonging to this Mob's DESCENDANTS as well as its own.forwardGet the direction the Mob is facing.
lifespanThis mob's [spawn, despawn) interval on its Scene timeline (a
Lifespan).locationThe Mob's position in world space, shape
(*, 3).normalized_basisThe Mob's orientation with scale divided out, shape
(*, 9).parentsThe Mobs this one is attached to, in attachment order.
receives_shadowsWhether this Mob's surfaces are darkened by shadows cast onto them.
rightGet the Mob's own rightward direction.
scale_coefficientThe Mob's scale along its own right, up and forward axes, shape
(*, 3).stroke_colorThe color of the circuit's border stroke.
two_sidedWhether this Mob's geometry should be lit from whichever side the ray arrives on.
upGet the Mob's own upward direction.
xThe Mob's x coordinate in world units, shape
(*, 1).xyThe Mob's x and y coordinates in world units, shape
(*, 2).yThe Mob's y coordinate in world units, shape
(*, 1).zThe Mob's z coordinate in world units, shape
(*, 1).z_indexWhich of two exactly coplanar circuits draws in front (higher wins).