VMobject

Qualified name: algan.mobs.manim\_compat.VMobject

class VMobject(fill_color=None, fill_opacity=0.0, stroke_color=None, stroke_opacity=1.0, stroke_width=4, background_stroke_color=ManimColor('#000000'), background_stroke_opacity=1.0, background_stroke_width=0, sheen_factor=0.0, joint_type=None, sheen_direction=array([-1., 1., 0.]), close_new_points=False, pre_function_handle_to_anchor_scale_factor=0.01, make_smooth_after_applying_functions=False, background_image=None, shade_in_3d=False, tolerance_for_point_equality=1e-06, n_points_per_cubic_curve=4, cap_style=CapStyleType.AUTO, **kwargs)

Bases: ManimCompatMob

A vectorized mobject.

Parameters:
  • background_stroke_color (ParsableManimColor | None) – The purpose of background stroke is to have something that won’t overlap fill, e.g. For text against some textured background.

  • sheen_factor (float) – When a color c is set, there will be a second color computed based on interpolating c to WHITE by with sheen_factor, and the display will gradient to this secondary color in the direction of sheen_direction.

  • close_new_points (bool) – Indicates that it will not be displayed, but that it should count in parent mobject’s path

  • tolerance_for_point_equality (float) – This is within a pixel

  • joint_type (LineJointType | None) – The line joint type used to connect the curve segments of this vectorized mobject. See LineJointType for options.

  • fill_color (ParsableManimColor | None)

  • fill_opacity (float)

  • stroke_color (ParsableManimColor | None)

  • stroke_opacity (float)

  • stroke_width (float)

  • background_stroke_opacity (float)

  • background_stroke_width (float)

  • sheen_direction (Vector3DLike)

  • pre_function_handle_to_anchor_scale_factor (float)

  • make_smooth_after_applying_functions (bool)

  • background_image (Image | str | None)

  • shade_in_3d (bool)

  • n_points_per_cubic_curve (int)

  • cap_style (CapStyleType)

  • kwargs (Any)

Methods

Attributes

animation_manager

This mob's scene-owned animation manager.

basis

The Mob's orientation and scale, as a flattened 3x3 matrix of shape (*, 9).

casts_shadows

Whether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.

children

The Mobs attached below this one, in attachment order.

closed_shell

Whether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.

draws_descendants

Whether get_render_primitives returns geometry belonging to this Mob's DESCENDANTS as well as its own.

forward

Get the direction the Mob is facing.

lifespan

This mob's [spawn, despawn) interval on its Scene timeline (a Lifespan).

location

The Mob's position in world space, shape (*, 3).

normalized_basis

The Mob's orientation with scale divided out, shape (*, 9).

parents

The Mobs this one is attached to, in attachment order.

receives_shadows

Whether this Mob's surfaces are darkened by shadows cast onto them.

right

Get the Mob's own rightward direction.

scale_coefficient

The Mob's scale along its own right, up and forward axes, shape (*, 3).

stroke_color

The color of the circuit's border stroke.

two_sided

Whether this Mob's geometry should be lit from whichever side the ray arrives on.

up

Get the Mob's own upward direction.

x

The Mob's x coordinate in world units, shape (*, 1).

xy

The Mob's x and y coordinates in world units, shape (*, 2).

y

The Mob's y coordinate in world units, shape (*, 1).

z

The Mob's z coordinate in world units, shape (*, 1).

z_index

Which of two exactly coplanar circuits draws in front (higher wins).