bezier_circuit_primitive

Batched cubic Bezier outlines for the renderer.

BezierCircuitPrimitive carries planar shapes and glyphs as circuit control points rather than filled triangle meshes. Rendering preparation samples the outlines into polylines and builds their spatial/scanline acceleration tables. Coverage estimates operate on that prepared geometry; curve sampling tolerance still matters, so analytic pixel coverage does not imply exact cubic geometry at every zoom level.

Compatible Mob primitives share batched storage. Individual circuits and their fill/border data remain distinct within the batch.

Classes

Functions

batch_arange(lengths, memory=None)[source]