bezier_circuit_primitive¶
Batched cubic Bezier outlines for the renderer.
BezierCircuitPrimitive carries planar shapes and glyphs as circuit control
points rather than filled triangle meshes. Rendering preparation samples the
outlines into polylines and builds their spatial/scanline acceleration tables.
Coverage estimates operate on that prepared geometry; curve sampling tolerance
still matters, so analytic pixel coverage does not imply exact cubic geometry
at every zoom level.
Compatible Mob primitives share batched storage. Individual circuits and their fill/border data remain distinct within the batch.
Classes
Functions