VMobjectFromSVGPath¶
Qualified name: algan.mobs.manim\_compat.VMobjectFromSVGPath
- class VMobjectFromSVGPath(path_obj, long_lines=False, should_subdivide_sharp_curves=False, should_remove_null_curves=False, **kwargs)¶
Bases:
ManimCompatMobA vectorized mobject representing an SVG path.
Note
The
long_lines,should_subdivide_sharp_curves, andshould_remove_null_curveskeyword arguments are only respected with the OpenGL renderer.- Parameters:
path_obj (se.Path) – A parsed SVG path object.
long_lines (bool) – Whether or not straight lines in the vectorized mobject are drawn in one or two segments.
should_subdivide_sharp_curves (bool) – Whether or not to subdivide subcurves further in case two segments meet at an angle that is sharper than a given threshold.
should_remove_null_curves (bool) – Whether or not to remove subcurves of length 0.
kwargs (Any) – Further keyword arguments are passed to the parent class.
Methods
Attributes
animation_managerThis mob's scene-owned animation manager.
basisThe Mob's orientation and scale, as a flattened 3x3 matrix of shape
(*, 9).casts_shadowsWhether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.
childrenThe Mobs attached below this one, in attachment order.
closed_shellWhether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.
draws_descendantsWhether
get_render_primitivesreturns geometry belonging to this Mob's DESCENDANTS as well as its own.forwardGet the direction the Mob is facing.
lifespanThis mob's [spawn, despawn) interval on its Scene timeline (a
Lifespan).locationThe Mob's position in world space, shape
(*, 3).normalized_basisThe Mob's orientation with scale divided out, shape
(*, 9).parentsThe Mobs this one is attached to, in attachment order.
receives_shadowsWhether this Mob's surfaces are darkened by shadows cast onto them.
rightGet the Mob's own rightward direction.
scale_coefficientThe Mob's scale along its own right, up and forward axes, shape
(*, 3).stroke_colorThe color of the circuit's border stroke.
two_sidedWhether this Mob's geometry should be lit from whichever side the ray arrives on.
upGet the Mob's own upward direction.
xThe Mob's x coordinate in world units, shape
(*, 1).xyThe Mob's x and y coordinates in world units, shape
(*, 2).yThe Mob's y coordinate in world units, shape
(*, 1).zThe Mob's z coordinate in world units, shape
(*, 1).z_indexWhich of two exactly coplanar circuits draws in front (higher wins).