AnnularSector¶
Qualified name: algan.mobs.manim\_compat.AnnularSector
- class AnnularSector(inner_radius=1, outer_radius=2, angle=1.5707963267948966, start_angle=0, fill_opacity=1, stroke_width=0, color=ManimColor('#FFFFFF'), **kwargs)¶
Bases:
ManimCompatMobA sector of an annulus.
- Parameters:
inner_radius (float) – The inside radius of the Annular Sector.
outer_radius (float) – The outside radius of the Annular Sector.
angle (float) – The clockwise angle of the Annular Sector.
start_angle (float) – The starting clockwise angle of the Annular Sector.
fill_opacity (float) – The opacity of the color filled in the Annular Sector.
stroke_width (float) – The stroke width of the Annular Sector.
color (ParsableManimColor) – The color filled into the Annular Sector.
kwargs (Any)
Methods
Attributes
animation_managerThis mob's scene-owned animation manager.
basisThe Mob's orientation and scale, as a flattened 3x3 matrix of shape
(*, 9).casts_shadowsWhether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.
childrenThe Mobs attached below this one, in attachment order.
closed_shellWhether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.
draws_descendantsWhether
get_render_primitivesreturns geometry belonging to this Mob's DESCENDANTS as well as its own.forwardGet the direction the Mob is facing.
lifespanThis mob's [spawn, despawn) interval on its Scene timeline (a
Lifespan).locationThe Mob's position in world space, shape
(*, 3).normalized_basisThe Mob's orientation with scale divided out, shape
(*, 9).parentsThe Mobs this one is attached to, in attachment order.
receives_shadowsWhether this Mob's surfaces are darkened by shadows cast onto them.
rightGet the Mob's own rightward direction.
scale_coefficientThe Mob's scale along its own right, up and forward axes, shape
(*, 3).stroke_colorThe color of the circuit's border stroke.
two_sidedWhether this Mob's geometry should be lit from whichever side the ray arrives on.
upGet the Mob's own upward direction.
xThe Mob's x coordinate in world units, shape
(*, 1).xyThe Mob's x and y coordinates in world units, shape
(*, 2).yThe Mob's y coordinate in world units, shape
(*, 1).zThe Mob's z coordinate in world units, shape
(*, 1).z_indexWhich of two exactly coplanar circuits draws in front (higher wins).