BraceLabel

Qualified name: algan.mobs.manim\_compat.BraceLabel

class BraceLabel(obj, text, brace_direction=array([ 0., -1., 0.]), label_constructor=<class 'algan.external_libraries.manim.mobject.text.tex_mobject.MathTex'>, font_size=48, buff=0.2, brace_config=None, **kwargs)

Bases: ManimCompatMob

Create a brace with a label attached.

Parameters:
  • obj (Mobject) – The mobject adjacent to which the brace is placed.

  • text (str) – The label text.

  • brace_direction (Vector3DLike) – The direction of the brace. By default DOWN.

  • label_constructor (type[SingleStringMathTex | Text]) – A class or function used to construct a mobject representing the label. By default MathTex.

  • font_size (float) – The font size of the label, passed to the label_constructor.

  • buff (float) – The buffer between the mobject and the brace.

  • brace_config (dict[str, Any] | None) – Arguments to be passed to Brace.

  • kwargs (Any) – Additional arguments to be passed to VMobject.

Methods

Attributes

animation_manager

This mob's scene-owned animation manager.

basis

The Mob's orientation and scale, as a flattened 3x3 matrix of shape (*, 9).

casts_shadows

Whether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.

children

The Mobs attached below this one, in attachment order.

closed_shell

Whether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.

draws_descendants

Whether get_render_primitives returns geometry belonging to this Mob's DESCENDANTS as well as its own.

forward

Get the direction the Mob is facing.

lifespan

This mob's [spawn, despawn) interval on its Scene timeline (a Lifespan).

location

The Mob's position in world space, shape (*, 3).

normalized_basis

The Mob's orientation with scale divided out, shape (*, 9).

parents

The Mobs this one is attached to, in attachment order.

receives_shadows

Whether this Mob's surfaces are darkened by shadows cast onto them.

right

Get the Mob's own rightward direction.

scale_coefficient

The Mob's scale along its own right, up and forward axes, shape (*, 3).

stroke_color

The color of the circuit's border stroke.

two_sided

Whether this Mob's geometry should be lit from whichever side the ray arrives on.

up

Get the Mob's own upward direction.

x

The Mob's x coordinate in world units, shape (*, 1).

xy

The Mob's x and y coordinates in world units, shape (*, 2).

y

The Mob's y coordinate in world units, shape (*, 1).

z

The Mob's z coordinate in world units, shape (*, 1).

z_index

Which of two exactly coplanar circuits draws in front (higher wins).