BraceLabel¶
Qualified name: algan.mobs.manim\_compat.BraceLabel
- class BraceLabel(obj, text, brace_direction=array([ 0., -1., 0.]), label_constructor=<class 'algan.external_libraries.manim.mobject.text.tex_mobject.MathTex'>, font_size=48, buff=0.2, brace_config=None, **kwargs)¶
Bases:
ManimCompatMobCreate a brace with a label attached.
- Parameters:
obj (Mobject) – The mobject adjacent to which the brace is placed.
text (str) – The label text.
brace_direction (Vector3DLike) – The direction of the brace. By default
DOWN.label_constructor (type[SingleStringMathTex | Text]) – A class or function used to construct a mobject representing the label. By default
MathTex.font_size (float) – The font size of the label, passed to the
label_constructor.buff (float) – The buffer between the mobject and the brace.
brace_config (dict[str, Any] | None) – Arguments to be passed to
Brace.kwargs (Any) – Additional arguments to be passed to
VMobject.
Methods
Attributes
animation_managerThis mob's scene-owned animation manager.
basisThe Mob's orientation and scale, as a flattened 3x3 matrix of shape
(*, 9).casts_shadowsWhether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.
childrenThe Mobs attached below this one, in attachment order.
closed_shellWhether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.
draws_descendantsWhether
get_render_primitivesreturns geometry belonging to this Mob's DESCENDANTS as well as its own.forwardGet the direction the Mob is facing.
lifespanThis mob's [spawn, despawn) interval on its Scene timeline (a
Lifespan).locationThe Mob's position in world space, shape
(*, 3).normalized_basisThe Mob's orientation with scale divided out, shape
(*, 9).parentsThe Mobs this one is attached to, in attachment order.
receives_shadowsWhether this Mob's surfaces are darkened by shadows cast onto them.
rightGet the Mob's own rightward direction.
scale_coefficientThe Mob's scale along its own right, up and forward axes, shape
(*, 3).stroke_colorThe color of the circuit's border stroke.
two_sidedWhether this Mob's geometry should be lit from whichever side the ray arrives on.
upGet the Mob's own upward direction.
xThe Mob's x coordinate in world units, shape
(*, 1).xyThe Mob's x and y coordinates in world units, shape
(*, 2).yThe Mob's y coordinate in world units, shape
(*, 1).zThe Mob's z coordinate in world units, shape
(*, 1).z_indexWhich of two exactly coplanar circuits draws in front (higher wins).