VectorField¶
Qualified name: algan.mobs.manim\_compat.VectorField
- class VectorField(func, color=None, color_scheme=None, min_color_scheme_value=0, max_color_scheme_value=2, colors=[ManimColor('#236B8E'), ManimColor('#83C167'), ManimColor('#F7D96F'), ManimColor('#FC6255')], **kwargs)¶
Bases:
ManimCompatMobA vector field.
Vector fields are based on a function defining a vector at every position. This class does by default not include any visible elements but provides methods to move other
Mobjects along the vector field.- Parameters:
func (Callable[[Point3D], Vector3D]) – The function defining the rate of change at every position of the VectorField.
color (ParsableManimColor | None) – The color of the vector field. If set, position-specific coloring is disabled.
color_scheme (Callable[[Vector3D], float] | None) – A function mapping a vector to a single value. This value gives the position in the color gradient defined using min_color_scheme_value, max_color_scheme_value and colors.
min_color_scheme_value (float) – The value of the color_scheme function to be mapped to the first color in colors. Lower values also result in the first color of the gradient.
max_color_scheme_value (float) – The value of the color_scheme function to be mapped to the last color in colors. Higher values also result in the last color of the gradient.
colors (Sequence[ParsableManimColor]) – The colors defining the color gradient of the vector field.
kwargs – Additional arguments to be passed to the
VGroupconstructor
Methods
Attributes
animation_managerThis mob's scene-owned animation manager.
basisThe Mob's orientation and scale, as a flattened 3x3 matrix of shape
(*, 9).casts_shadowsWhether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.
childrenThe Mobs attached below this one, in attachment order.
closed_shellWhether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.
draws_descendantsWhether
get_render_primitivesreturns geometry belonging to this Mob's DESCENDANTS as well as its own.forwardGet the direction the Mob is facing.
lifespanThis mob's [spawn, despawn) interval on its Scene timeline (a
Lifespan).locationThe Mob's position in world space, shape
(*, 3).normalized_basisThe Mob's orientation with scale divided out, shape
(*, 9).parentsThe Mobs this one is attached to, in attachment order.
receives_shadowsWhether this Mob's surfaces are darkened by shadows cast onto them.
rightGet the Mob's own rightward direction.
scale_coefficientThe Mob's scale along its own right, up and forward axes, shape
(*, 3).stroke_colorThe color of the circuit's border stroke.
two_sidedWhether this Mob's geometry should be lit from whichever side the ray arrives on.
upGet the Mob's own upward direction.
xThe Mob's x coordinate in world units, shape
(*, 1).xyThe Mob's x and y coordinates in world units, shape
(*, 2).yThe Mob's y coordinate in world units, shape
(*, 1).zThe Mob's z coordinate in world units, shape
(*, 1).z_indexWhich of two exactly coplanar circuits draws in front (higher wins).