VectorField

Qualified name: algan.mobs.manim\_compat.VectorField

class VectorField(func, color=None, color_scheme=None, min_color_scheme_value=0, max_color_scheme_value=2, colors=[ManimColor('#236B8E'), ManimColor('#83C167'), ManimColor('#F7D96F'), ManimColor('#FC6255')], **kwargs)

Bases: ManimCompatMob

A vector field.

Vector fields are based on a function defining a vector at every position. This class does by default not include any visible elements but provides methods to move other Mobject s along the vector field.

Parameters:
  • func (Callable[[Point3D], Vector3D]) – The function defining the rate of change at every position of the VectorField.

  • color (ParsableManimColor | None) – The color of the vector field. If set, position-specific coloring is disabled.

  • color_scheme (Callable[[Vector3D], float] | None) – A function mapping a vector to a single value. This value gives the position in the color gradient defined using min_color_scheme_value, max_color_scheme_value and colors.

  • min_color_scheme_value (float) – The value of the color_scheme function to be mapped to the first color in colors. Lower values also result in the first color of the gradient.

  • max_color_scheme_value (float) – The value of the color_scheme function to be mapped to the last color in colors. Higher values also result in the last color of the gradient.

  • colors (Sequence[ParsableManimColor]) – The colors defining the color gradient of the vector field.

  • kwargs – Additional arguments to be passed to the VGroup constructor

Methods

Attributes

animation_manager

This mob's scene-owned animation manager.

basis

The Mob's orientation and scale, as a flattened 3x3 matrix of shape (*, 9).

casts_shadows

Whether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.

children

The Mobs attached below this one, in attachment order.

closed_shell

Whether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.

draws_descendants

Whether get_render_primitives returns geometry belonging to this Mob's DESCENDANTS as well as its own.

forward

Get the direction the Mob is facing.

lifespan

This mob's [spawn, despawn) interval on its Scene timeline (a Lifespan).

location

The Mob's position in world space, shape (*, 3).

normalized_basis

The Mob's orientation with scale divided out, shape (*, 9).

parents

The Mobs this one is attached to, in attachment order.

receives_shadows

Whether this Mob's surfaces are darkened by shadows cast onto them.

right

Get the Mob's own rightward direction.

scale_coefficient

The Mob's scale along its own right, up and forward axes, shape (*, 3).

stroke_color

The color of the circuit's border stroke.

two_sided

Whether this Mob's geometry should be lit from whichever side the ray arrives on.

up

Get the Mob's own upward direction.

x

The Mob's x coordinate in world units, shape (*, 1).

xy

The Mob's x and y coordinates in world units, shape (*, 2).

y

The Mob's y coordinate in world units, shape (*, 1).

z

The Mob's z coordinate in world units, shape (*, 1).

z_index

Which of two exactly coplanar circuits draws in front (higher wins).