Line3D¶
Qualified name: algan.mobs.shapes\_3d.Line3D
- class Line3D(start=tensor([-1., 0., 0.]), end=tensor([1., 0., 0.]), radius=0.02, color=None, resolution=24, **kwargs)[source]¶
Bases:
CylinderA thin capped
Cylinderspanning two points.Unlike the 2-D
Line, this has real thickness in world units and responds to light, so it stays visible from any angle.- Parameters:
start – The endpoints, shape
(*, 3)in world units. The line is moved and oriented to span them. Default to(-1, 0, 0)and(1, 0, 0).end – The endpoints, shape
(*, 3)in world units. The line is moved and oriented to span them. Default to(-1, 0, 0)and(1, 0, 0).radius – Radius of the tube, in world units. Defaults to
0.02.color – An Algan
Color, a named constant such asBLUE, or anythingColor()accepts. Defaults toNone, meaning theCylinderdefault (GREEN).resolution – One int sets the number of samples around the tube (
grid_width, at least4) with two samples along its length; a pair is taken as(grid_height, grid_width). Defaults to24.**kwargs – Passed to
Cylinder.
Examples
An edge drawn between two marked points:
Example: Example1Line3D ¶
from algan import * Line3D(start=LEFT + DOWN, end=RIGHT + UP, radius=0.05, color=BLUE).spawn() Scene.save_video()
Methods
get_endget_startmove_between_pointsparallel_toperpendicular_toset_start_and_end_attrsAttributes
animation_managerThis mob's scene-owned animation manager.
basisThe Mob's orientation and scale, as a flattened 3x3 matrix of shape
(*, 9).casts_shadowsWhether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.
childrenThe Mobs attached below this one, in attachment order.
closed_shellWhether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.
color_textureAn image painted across the surface, as an
[W, H, 5]RGBA+glow tensor.draws_descendantsWhether
get_render_primitivesreturns geometry belonging to this Mob's DESCENDANTS as well as its own.forwardGet the direction the Mob is facing.
geometry_toleranceHow far this surface's mesh may sit from the exact shape, in world units.
lifespanThis mob's [spawn, despawn) interval on its Scene timeline (a
Lifespan).locationThe Mob's position in world space, shape
(*, 3).normalized_basisThe Mob's orientation with scale divided out, shape
(*, 9).parentsThe Mobs this one is attached to, in attachment order.
receives_shadowsWhether this Mob's surfaces are darkened by shadows cast onto them.
render_tolerance_pixelsHow far a drawn triangle may sit from the true surface, in pixels.
rightGet the Mob's own rightward direction.
scale_coefficientThe Mob's scale along its own right, up and forward axes, shape
(*, 3).two_sidedWhether this Mob's geometry should be lit from whichever side the ray arrives on.
upGet the Mob's own upward direction.
verticesThe surface's vertex positions, shape
(*, grid_width * grid_height, 3).xThe Mob's x coordinate in world units, shape
(*, 1).xyThe Mob's x and y coordinates in world units, shape
(*, 2).yThe Mob's y coordinate in world units, shape
(*, 1).zThe Mob's z coordinate in world units, shape
(*, 1).