Cube¶
Qualified name: algan.mobs.shapes\_3d.Cube
- class Cube(size=2, fill_opacity=0.75, fill_color=None, stroke_width=0, **kwargs)[source]¶
Bases:
PrismA cube – a
Prismwith three equal sides.Like every
Polyhedronits faces are flat, so it is not tessellated per frame the way the curved shapes are.- Parameters:
size – Length of each edge, in world units. Defaults to
2.fill_opacity – Opacity of the faces, from
0(invisible) to1(opaque). Defaults to0.75, Manim’s value – a cube is slightly see-through unless you say otherwise.fill_color – Color of the faces: an Algan
Color, a named constant such asBLUE, or anythingColor()accepts. Defaults toNone, meaningBLUE.stroke_width – Width of the outline drawn around each face, in world units. Defaults to
0(no outline).**kwargs – Passed to
Prismand on toPolyhedron.
Examples
An opaque cube, turned so three faces are visible:
Example: Example1Cube ¶
from algan import * cube = Cube(size=1.2, fill_color=BLUE, fill_opacity=1).spawn() cube.rotate(35, UP) Scene.save_video()
Methods
Attributes
animation_managerThis mob's scene-owned animation manager.
basisThe Mob's orientation and scale, as a flattened 3x3 matrix of shape
(*, 9).casts_shadowsWhether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.
childrenThe Mobs attached below this one, in attachment order.
closed_shellWhether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.
draws_descendantsget_render_primitivesbelow hands the renderer every face under one_mesh_key, and nothing else -- so the faces are this Mob's internals rather than Mobs of their own, and the vertexDot3D``s and edge Mobs under ``self.graph(kept for Manim parity, wheregraph_configstyles them) are geometry it owns but never puts on screen.forwardGet the direction the Mob is facing.
lifespanThis mob's [spawn, despawn) interval on its Scene timeline (a
Lifespan).locationThe Mob's position in world space, shape
(*, 3).normalized_basisThe Mob's orientation with scale divided out, shape
(*, 9).parentsThe Mobs this one is attached to, in attachment order.
receives_shadowsWhether this Mob's surfaces are darkened by shadows cast onto them.
rightGet the Mob's own rightward direction.
scale_coefficientThe Mob's scale along its own right, up and forward axes, shape
(*, 3).two_sidedWhether this Mob's geometry should be lit from whichever side the ray arrives on.
upGet the Mob's own upward direction.
xThe Mob's x coordinate in world units, shape
(*, 1).xyThe Mob's x and y coordinates in world units, shape
(*, 2).yThe Mob's y coordinate in world units, shape
(*, 1).zThe Mob's z coordinate in world units, shape
(*, 1).