ManimMob¶
Qualified name: algan.mobs.manim\_mob.ManimMob
- class ManimMob(manim_mob, batch=False, _add_to_scene=None, **kwargs)[source]¶
Bases:
BezierCircuitCubicConstructs an equivalent Algan Mob from a given Manim Mobject.
Manim’s 3-D Mobjects convert too, and arrive as real 3-D geometry rather than flattened onto a plane. A
Surface– and everything built on it,Sphere,Torus,Cone– is a grid of curved quad tiles in Manim, and each tile becomes one of the curved patches Algan’s own 3-D shapes are made of; a 3-D path such as a helicalParametricFunctionkeeps its position in space while its stroke keeps a constant width on screen. Both are ordinary geometry, so shadows, reflections and materials apply to them. See Bezier outlines that are not flat for what that costs.Note that Manim’s z axis points opposite to Algan’s, so a converted
Spherehas its poles facing the camera until you rotate it.- Parameters:
manim_mob (manim.Mobject) – The Manim Mobject which will be converted into an Algan Mob. It must be a bezier-circuit based object.
batch – Whether to pack the converted sub-hierarchy into one batched Mob, which renders far faster for a Mobject made of many similar parts (a
Surface’s tiles, a page ofText). Defaults toFalse: a batch adopts the classification its FIRST member derived from geometry, so a group mixing kinds – aSphereand a flatSquarein oneVGroup– currently loses the members that disagree with it.**kwargs – Passed to
BezierCircuitCubic.
Methods
Attributes
animation_managerThis mob's scene-owned animation manager.
basisThe Mob's orientation and scale, as a flattened 3x3 matrix of shape
(*, 9).casts_shadowsWhether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.
childrenThe Mobs attached below this one, in attachment order.
closed_shellWhether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.
draws_descendantsWhether
get_render_primitivesreturns geometry belonging to this Mob's DESCENDANTS as well as its own.forwardGet the direction the Mob is facing.
lifespanThis mob's [spawn, despawn) interval on its Scene timeline (a
Lifespan).locationThe Mob's position in world space, shape
(*, 3).normalized_basisThe Mob's orientation with scale divided out, shape
(*, 9).parentsThe Mobs this one is attached to, in attachment order.
receives_shadowsWhether this Mob's surfaces are darkened by shadows cast onto them.
rightGet the Mob's own rightward direction.
scale_coefficientThe Mob's scale along its own right, up and forward axes, shape
(*, 3).stroke_colorThe color of the circuit's border stroke.
two_sidedWhether this Mob's geometry should be lit from whichever side the ray arrives on.
upGet the Mob's own upward direction.
xThe Mob's x coordinate in world units, shape
(*, 1).xyThe Mob's x and y coordinates in world units, shape
(*, 2).yThe Mob's y coordinate in world units, shape
(*, 1).zThe Mob's z coordinate in world units, shape
(*, 1).z_indexWhich of two exactly coplanar circuits draws in front (higher wins).