Advanced User Tutorials¶
These tutorials cover all of Algan’s full functionality, in detail. These are unstructured and may be followed in any order. It is recommended to use them like a reference: look up the tutorial for the thing you need to use, when you need to use it.
They assume you have worked through New User Tutorials. For a catalogue of what Algan ships with rather than an explanation of how it works, see Galleries.
Table of Contents
- Positioning and Layout
- Bezier Curves and Circuits
- Text and Mathematics
- Importing From Manim
- Cameras
- Lighting and Shadows
- Shaders and Materials
- Reflections and Glass
- Images and Textures
- Importing 3-D Models
- Backgrounds and Post-Processing
- Transparent Backgrounds
- Audio and Speech
- Custom Animations
- Animating Out of Order
- Multi-Scene Projects
- Performance and Quality
- Renderer Limitations
- Feature matrix
- Which renderer runs your scene
- What is lit, and how
- Texture maps
- Shadows
- Reflection, refraction and transmission
- Anti-aliasing
- Camera
- Bezier outlines that are not flat
- Ordering, coplanar geometry and z-fighting
- Hard limits
- Homogeneous volumes and subsurface scattering
- Not implemented at all
- Determinism and reproducibility
- See Also
- Settings
- Mutating live settings
- Supported settings versus experimental switches
- Immutable presets
- Temporary overrides
- Per-render settings
- Style defaults
- Choosing the render device
- Fusing the pipeline’s arithmetic with
torch.compile - Initialization-only configuration
- What the
ALGAN_prefix is, and is not - See Also
- Saving Videos and Images
- The Render Daemon
- Extending Algan