pbr_shaders¶
Functions
- basic_pbr_shader(vertex_location, vertex_normal, albedo_color, camera_location, light_origin, light_color, light_intensity, ambient_light_intensity, smoothness=0.5, metallicness=0.5)[source]¶
Implements a simplified physics-based rendering shader, using smoothness and metallicness to define diffuse and specular lighting.
- Parameters:
vertex_location ((np.ndarray)) – The 3D location of the vertex to be shaded.
vertex_normal ((np.ndarray)) – The surface normal vector at the vertex point (need not be normalized).
albedo_color ((np.ndarray)) – The albedo/base RGBG color of the material.
camera_location ((np.ndarray)) – The 3D location of the camera/viewer.
light_origin ((np.ndarray)) – The 3D location of the point light source.
light_color ((np.ndarray)) – The RGB color of the light.
light_intensity (float) – The intensity/brightness of the light source.
ambient_light_intensity (float) – The intensity of ambient scene lighting, ranges from 0 (no light) to 1.
smoothness ((float)) – The smoothness of the material [0, 1]. 0=rough, 1=smooth.
metallicness ((float)) – The metallicness property of the material [0, 1]. 0=dielectric, 1=metal.
- Returns:
The final computed RGB color for the vertex.
- Return type:
np.ndarray
- default_shader(vertex_location, vertex_normal, albedo_color, camera_location, light_origin, light_color, light_intensity, ambient_light_intensity)[source]¶
Implements just diffuse lighting.
- Parameters:
vertex_location ((np.ndarray)) – The 3D location of the vertex to be shaded.
vertex_normal ((np.ndarray)) – The surface normal vector at the vertex point (need not be normalized).
albedo_color ((np.ndarray)) – The albedo/base RGBG color of the material.
camera_location ((np.ndarray)) – The 3D location of the camera/viewer.
light_origin ((np.ndarray)) – The 3D location of the point light source.
light_color ((np.ndarray)) – The RGB color of the light.
light_intensity (float) – The intensity/brightness of the light source.
ambient_light_intensity (float) – The intensity of ambient scene lighting, ranges from 0 (no light) to 1.
- Returns:
The final computed RGB color for the vertex.
- Return type:
np.ndarray