Variable

Qualified name: algan.mobs.manim\_compat.Variable

class Variable(var, label, var_type=<class 'algan.external_libraries.manim.mobject.text.numbers.DecimalNumber'>, num_decimal_places=2, **kwargs)

Bases: ManimCompatMob

A class for displaying text that shows “label = value” with the value continuously updated from a ValueTracker.

Parameters:
  • var (float) – The initial value you need to keep track of and display.

  • label (str | Tex | MathTex | Text | SingleStringMathTex) – The label for your variable. Raw strings are convertex to MathTex objects.

  • var_type (type[DecimalNumber | Integer]) – The class used for displaying the number. Defaults to DecimalNumber.

  • num_decimal_places (int) – The number of decimal places to display in your variable. Defaults to 2. If var_type is an Integer, this parameter is ignored.

  • kwargs (Any) – Other arguments to be passed to ~.Mobject.

label

The label for your variable, for example x = ....

Type:

Union[str, Tex, MathTex, Text, SingleStringMathTex]

tracker

Useful in updating the value of your variable on-screen.

Type:

ValueTracker

value

The tex for the value of your variable.

Type:

Union[DecimalNumber, Integer]

Methods

Attributes

animation_manager

This mob's scene-owned animation manager.

basis

The Mob's orientation and scale, as a flattened 3x3 matrix of shape (*, 9).

casts_shadows

Whether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.

children

The Mobs attached below this one, in attachment order.

closed_shell

Whether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.

draws_descendants

Whether get_render_primitives returns geometry belonging to this Mob's DESCENDANTS as well as its own.

forward

Get the direction the Mob is facing.

lifespan

This mob's [spawn, despawn) interval on its Scene timeline (a Lifespan).

location

The Mob's position in world space, shape (*, 3).

normalized_basis

The Mob's orientation with scale divided out, shape (*, 9).

parents

The Mobs this one is attached to, in attachment order.

receives_shadows

Whether this Mob's surfaces are darkened by shadows cast onto them.

right

Get the Mob's own rightward direction.

scale_coefficient

The Mob's scale along its own right, up and forward axes, shape (*, 3).

stroke_color

The color of the circuit's border stroke.

two_sided

Whether this Mob's geometry should be lit from whichever side the ray arrives on.

up

Get the Mob's own upward direction.

x

The Mob's x coordinate in world units, shape (*, 1).

xy

The Mob's x and y coordinates in world units, shape (*, 2).

y

The Mob's y coordinate in world units, shape (*, 1).

z

The Mob's z coordinate in world units, shape (*, 1).

z_index

Which of two exactly coplanar circuits draws in front (higher wins).