ImageMobject¶
Qualified name: algan.mobs.image\_compat.ImageMobject
- class ImageMobject(filename_or_array, scale_to_resolution=1080, invert=False, image_mode='RGBA', **kwargs)[source]¶
Bases:
AbstractImageMobjectMethods
fadeget_pixel_arrayget_styleinterpolate_colorAttributes
animation_managerThis mob's scene-owned animation manager.
basisThe Mob's orientation and scale, as a flattened 3x3 matrix of shape
(*, 9).casts_shadowsWhether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.
childrenThe Mobs attached below this one, in attachment order.
closed_shellWhether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.
color_textureAn image painted across the surface, as an
[W, H, 5]RGBA+glow tensor.draws_descendantsWhether
get_render_primitivesreturns geometry belonging to this Mob's DESCENDANTS as well as its own.forwardGet the direction the Mob is facing.
geometry_toleranceHow far this surface's mesh may sit from the exact shape, in world units.
lifespanThis mob's [spawn, despawn) interval on its Scene timeline (a
Lifespan).locationThe Mob's position in world space, shape
(*, 3).normalized_basisThe Mob's orientation with scale divided out, shape
(*, 9).parentsThe Mobs this one is attached to, in attachment order.
receives_shadowsWhether this Mob's surfaces are darkened by shadows cast onto them.
render_tolerance_pixelsHow far a drawn triangle may sit from the true surface, in pixels.
rightGet the Mob's own rightward direction.
scale_coefficientThe Mob's scale along its own right, up and forward axes, shape
(*, 3).two_sidedWhether this Mob's geometry should be lit from whichever side the ray arrives on.
upGet the Mob's own upward direction.
verticesThe surface's vertex positions, shape
(*, grid_width * grid_height, 3).xThe Mob's x coordinate in world units, shape
(*, 1).xyThe Mob's x and y coordinates in world units, shape
(*, 2).yThe Mob's y coordinate in world units, shape
(*, 1).zThe Mob's z coordinate in world units, shape
(*, 1).