Table

Qualified name: algan.mobs.manim\_compat.Table

class Table(table, row_labels=None, col_labels=None, top_left_entry=None, v_buff=0.8, h_buff=1.3, include_outer_lines=False, include_inner_lines=True, add_background_rectangles_to_entries=False, entries_background_color=ManimColor('#000000'), include_background_rectangle=False, background_rectangle_color=ManimColor('#000000'), element_to_mobject=<class 'algan.external_libraries.manim.mobject.text.text_mobject.Paragraph'>, element_to_mobject_config={}, arrange_in_grid_config={}, line_config={}, **kwargs)

Bases: ManimCompatMob

A mobject that displays a table on the screen.

Parameters:
  • table (Iterable[Iterable[float | str | VMobject]]) – A non-empty, finite iterable of equally sized iterables. The content has to be valid input for the callable set in element_to_mobject.

  • row_labels (Iterable[VMobject] | None) – An iterable of VMobject representing the labels of each row.

  • col_labels (Iterable[VMobject] | None) – An iterable of VMobject representing the labels of each column.

  • top_left_entry (VMobject | None) – The top-left entry of the table, can only be specified if row and column labels are given.

  • v_buff (float) – Vertical buffer passed to arrange_in_grid(), by default 0.8.

  • h_buff (float) – Horizontal buffer passed to arrange_in_grid(), by default 1.3.

  • include_outer_lines (bool) – True if the table should include outer lines, by default False.

  • include_inner_lines (bool) – True if the table should include inner lines, by default True.

  • add_background_rectangles_to_entries (bool) – True if background rectangles should be added to entries, by default False.

  • entries_background_color (ParsableManimColor) – Background color of entries if add_background_rectangles_to_entries is True.

  • include_background_rectangle (bool) – True if the table should have a background rectangle, by default False.

  • background_rectangle_color (ParsableManimColor) – Background color of table if include_background_rectangle is True.

  • element_to_mobject (Callable[[float | str], VMobject] | Callable[[VMobject], VMobject] | Callable[[float | str | VMobject], VMobject] | type[VMobject]) – The Mobject class applied to the table entries. by default Paragraph. For common choices, see text_mobject/tex_mobject.

  • element_to_mobject_config (dict) – Custom configuration passed to element_to_mobject, by default {}.

  • arrange_in_grid_config (dict) – Dict passed to arrange_in_grid(), customizes the arrangement of the table.

  • line_config (dict) – Dict passed to Line, customizes the lines of the table.

  • kwargs (Any) – Additional arguments to be passed to VGroup.

Methods

Attributes

animation_manager

This mob's scene-owned animation manager.

basis

The Mob's orientation and scale, as a flattened 3x3 matrix of shape (*, 9).

casts_shadows

Whether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.

children

The Mobs attached below this one, in attachment order.

closed_shell

Whether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.

draws_descendants

Whether get_render_primitives returns geometry belonging to this Mob's DESCENDANTS as well as its own.

forward

Get the direction the Mob is facing.

lifespan

This mob's [spawn, despawn) interval on its Scene timeline (a Lifespan).

location

The Mob's position in world space, shape (*, 3).

normalized_basis

The Mob's orientation with scale divided out, shape (*, 9).

parents

The Mobs this one is attached to, in attachment order.

receives_shadows

Whether this Mob's surfaces are darkened by shadows cast onto them.

right

Get the Mob's own rightward direction.

scale_coefficient

The Mob's scale along its own right, up and forward axes, shape (*, 3).

stroke_color

The color of the circuit's border stroke.

two_sided

Whether this Mob's geometry should be lit from whichever side the ray arrives on.

up

Get the Mob's own upward direction.

x

The Mob's x coordinate in world units, shape (*, 1).

xy

The Mob's x and y coordinates in world units, shape (*, 2).

y

The Mob's y coordinate in world units, shape (*, 1).

z

The Mob's z coordinate in world units, shape (*, 1).

z_index

Which of two exactly coplanar circuits draws in front (higher wins).