Table¶
Qualified name: algan.mobs.manim\_compat.Table
- class Table(table, row_labels=None, col_labels=None, top_left_entry=None, v_buff=0.8, h_buff=1.3, include_outer_lines=False, include_inner_lines=True, add_background_rectangles_to_entries=False, entries_background_color=ManimColor('#000000'), include_background_rectangle=False, background_rectangle_color=ManimColor('#000000'), element_to_mobject=<class 'algan.external_libraries.manim.mobject.text.text_mobject.Paragraph'>, element_to_mobject_config={}, arrange_in_grid_config={}, line_config={}, **kwargs)¶
Bases:
ManimCompatMobA mobject that displays a table on the screen.
- Parameters:
table (Iterable[Iterable[float | str | VMobject]]) – A non-empty, finite iterable of equally sized iterables. The content has to be valid input for the callable set in
element_to_mobject.row_labels (Iterable[VMobject] | None) – An iterable of
VMobjectrepresenting the labels of each row.col_labels (Iterable[VMobject] | None) – An iterable of
VMobjectrepresenting the labels of each column.top_left_entry (VMobject | None) – The top-left entry of the table, can only be specified if row and column labels are given.
v_buff (float) – Vertical buffer passed to
arrange_in_grid(), by default 0.8.h_buff (float) – Horizontal buffer passed to
arrange_in_grid(), by default 1.3.include_outer_lines (bool) –
Trueif the table should include outer lines, by default False.include_inner_lines (bool) –
Trueif the table should include inner lines, by default True.add_background_rectangles_to_entries (bool) –
Trueif background rectangles should be added to entries, by defaultFalse.entries_background_color (ParsableManimColor) – Background color of entries if
add_background_rectangles_to_entriesisTrue.include_background_rectangle (bool) –
Trueif the table should have a background rectangle, by defaultFalse.background_rectangle_color (ParsableManimColor) – Background color of table if
include_background_rectangleisTrue.element_to_mobject (Callable[[float | str], VMobject] | Callable[[VMobject], VMobject] | Callable[[float | str | VMobject], VMobject] | type[VMobject]) – The
Mobjectclass applied to the table entries. by defaultParagraph. For common choices, seetext_mobject/tex_mobject.element_to_mobject_config (dict) – Custom configuration passed to
element_to_mobject, by default {}.arrange_in_grid_config (dict) – Dict passed to
arrange_in_grid(), customizes the arrangement of the table.line_config (dict) – Dict passed to
Line, customizes the lines of the table.kwargs (Any) – Additional arguments to be passed to
VGroup.
Methods
Attributes
animation_managerThis mob's scene-owned animation manager.
basisThe Mob's orientation and scale, as a flattened 3x3 matrix of shape
(*, 9).casts_shadowsWhether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.
childrenThe Mobs attached below this one, in attachment order.
closed_shellWhether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.
draws_descendantsWhether
get_render_primitivesreturns geometry belonging to this Mob's DESCENDANTS as well as its own.forwardGet the direction the Mob is facing.
lifespanThis mob's [spawn, despawn) interval on its Scene timeline (a
Lifespan).locationThe Mob's position in world space, shape
(*, 3).normalized_basisThe Mob's orientation with scale divided out, shape
(*, 9).parentsThe Mobs this one is attached to, in attachment order.
receives_shadowsWhether this Mob's surfaces are darkened by shadows cast onto them.
rightGet the Mob's own rightward direction.
scale_coefficientThe Mob's scale along its own right, up and forward axes, shape
(*, 3).stroke_colorThe color of the circuit's border stroke.
two_sidedWhether this Mob's geometry should be lit from whichever side the ray arrives on.
upGet the Mob's own upward direction.
xThe Mob's x coordinate in world units, shape
(*, 1).xyThe Mob's x and y coordinates in world units, shape
(*, 2).yThe Mob's y coordinate in world units, shape
(*, 1).zThe Mob's z coordinate in world units, shape
(*, 1).z_indexWhich of two exactly coplanar circuits draws in front (higher wins).