Cylinder¶
Qualified name: algan.mobs.manim\_compat.Cylinder
- class Cylinder(radius=1, height=2, direction=array([0., 0., 1.]), v_range=(0, 6.283185307179586), show_ends=True, resolution=(24, 24), **kwargs)¶
Bases:
ManimCompatMobA cylinder, defined by its height, radius and direction,
- Parameters:
radius (float) – The radius of the cylinder.
height (float) – The height of the cylinder.
direction (Vector3DLike) – The direction of the central axis of the cylinder.
v_range (tuple[float, float]) – The height along the height axis (given by direction) to start and end on.
show_ends (bool) – Whether to show the end caps or not.
resolution (int | tuple[int, int]) – The number of samples taken of the
Cylinder. A tuple can be used to define different resolutions foruandvrespectively.kwargs (Any)
Methods
Attributes
animation_managerThis mob's scene-owned animation manager.
basisThe Mob's orientation and scale, as a flattened 3x3 matrix of shape
(*, 9).casts_shadowsWhether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.
childrenThe Mobs attached below this one, in attachment order.
closed_shellWhether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.
draws_descendantsWhether
get_render_primitivesreturns geometry belonging to this Mob's DESCENDANTS as well as its own.forwardGet the direction the Mob is facing.
lifespanThis mob's [spawn, despawn) interval on its Scene timeline (a
Lifespan).locationThe Mob's position in world space, shape
(*, 3).normalized_basisThe Mob's orientation with scale divided out, shape
(*, 9).parentsThe Mobs this one is attached to, in attachment order.
receives_shadowsWhether this Mob's surfaces are darkened by shadows cast onto them.
rightGet the Mob's own rightward direction.
scale_coefficientThe Mob's scale along its own right, up and forward axes, shape
(*, 3).stroke_colorThe color of the circuit's border stroke.
two_sidedWhether this Mob's geometry should be lit from whichever side the ray arrives on.
upGet the Mob's own upward direction.
xThe Mob's x coordinate in world units, shape
(*, 1).xyThe Mob's x and y coordinates in world units, shape
(*, 2).yThe Mob's y coordinate in world units, shape
(*, 1).zThe Mob's z coordinate in world units, shape
(*, 1).z_indexWhich of two exactly coplanar circuits draws in front (higher wins).