Line3D¶
Qualified name: algan.mobs.manim\_compat.Line3D
- class Line3D(start=array([-1., 0., 0.]), end=array([1., 0., 0.]), thickness=0.02, color=None, resolution=24, **kwargs)¶
Bases:
ManimCompatMobA cylindrical line, for use in ThreeDScene.
- Parameters:
start (Point3DLike) – The start point of the line.
end (Point3DLike) – The end point of the line.
thickness (float) – The thickness of the line.
color (ParsableManimColor | None) – The color of the line.
resolution (int | tuple[int, int]) – The resolution of the line. By default this value is the number of points the line will sampled at. If you want the line to also come out checkered, use a tuple. For example, for a line made of 24 points with 4 checker points on each cylinder, pass the tuple (4, 24).
kwargs (Any)
Methods
Attributes
animation_managerThis mob's scene-owned animation manager.
basisThe Mob's orientation and scale, as a flattened 3x3 matrix of shape
(*, 9).casts_shadowsWhether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.
childrenThe Mobs attached below this one, in attachment order.
closed_shellWhether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.
draws_descendantsWhether
get_render_primitivesreturns geometry belonging to this Mob's DESCENDANTS as well as its own.forwardGet the direction the Mob is facing.
lifespanThis mob's [spawn, despawn) interval on its Scene timeline (a
Lifespan).locationThe Mob's position in world space, shape
(*, 3).normalized_basisThe Mob's orientation with scale divided out, shape
(*, 9).parentsThe Mobs this one is attached to, in attachment order.
receives_shadowsWhether this Mob's surfaces are darkened by shadows cast onto them.
rightGet the Mob's own rightward direction.
scale_coefficientThe Mob's scale along its own right, up and forward axes, shape
(*, 3).stroke_colorThe color of the circuit's border stroke.
two_sidedWhether this Mob's geometry should be lit from whichever side the ray arrives on.
upGet the Mob's own upward direction.
xThe Mob's x coordinate in world units, shape
(*, 1).xyThe Mob's x and y coordinates in world units, shape
(*, 2).yThe Mob's y coordinate in world units, shape
(*, 1).zThe Mob's z coordinate in world units, shape
(*, 1).z_indexWhich of two exactly coplanar circuits draws in front (higher wins).