AnimatedBoundary¶
Qualified name: algan.animations.changing.AnimatedBoundary
- class AnimatedBoundary(vmobject, colors=(Color([0.1608, 0.6706, 0.7922, 0.0000, 1.0000]), Color([0.6118, 0.8627, 0.9216, 0.0000, 1.0000]), Color([0.1373, 0.4196, 0.5569, 0.0000, 1.0000]), Color([0.4510, 0.3882, 0.3412, 0.0000, 1.0000])), max_stroke_width=3, cycle_rate=0.5, back_and_forth=True, draw_easing=<function smooth>, fade_easing=<function smooth>, **kwargs)[source]¶
Bases:
GroupA cycling highlight that repeatedly travels around a Bezier Mob.
This is one of the few Manim animation helpers that is not reduced to a simple Algan context composition: it is an indefinite, absolute-time updater which keeps following the source Mob even while the source changes shape.
Parameters mirror Manim Community’s
AnimatedBoundarywhere practical. The returned object is an ordinary AlganGroup; callspawn()to display it andstop()to freeze the updater.Methods
Remove the boundary updater, leaving its current appearance fixed.
Attributes
animation_managerThis mob's scene-owned animation manager.
basisThe Mob's orientation and scale, as a flattened 3x3 matrix of shape
(*, 9).casts_shadowsWhether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.
childrenThe Mobs attached below this one, in attachment order.
closed_shellWhether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.
draws_descendantsWhether
get_render_primitivesreturns geometry belonging to this Mob's DESCENDANTS as well as its own.forwardGet the direction the Mob is facing.
lifespanThis mob's [spawn, despawn) interval on its Scene timeline (a
Lifespan).locationThe Mob's position in world space, shape
(*, 3).normalized_basisThe Mob's orientation with scale divided out, shape
(*, 9).parentsThe Mobs this one is attached to, in attachment order.
receives_shadowsWhether this Mob's surfaces are darkened by shadows cast onto them.
rightGet the Mob's own rightward direction.
scale_coefficientThe Mob's scale along its own right, up and forward axes, shape
(*, 3).two_sidedWhether this Mob's geometry should be lit from whichever side the ray arrives on.
upGet the Mob's own upward direction.
xThe Mob's x coordinate in world units, shape
(*, 1).xyThe Mob's x and y coordinates in world units, shape
(*, 2).yThe Mob's y coordinate in world units, shape
(*, 1).zThe Mob's z coordinate in world units, shape
(*, 1).- Parameters:
vmobject (Mob)
colors (Sequence)
max_stroke_width (float)
cycle_rate (float)
back_and_forth (bool)