AnimatedBoundary

Qualified name: algan.animations.changing.AnimatedBoundary

class AnimatedBoundary(vmobject, colors=(Color([0.1608, 0.6706, 0.7922, 0.0000, 1.0000]), Color([0.6118, 0.8627, 0.9216, 0.0000, 1.0000]), Color([0.1373, 0.4196, 0.5569, 0.0000, 1.0000]), Color([0.4510, 0.3882, 0.3412, 0.0000, 1.0000])), max_stroke_width=3, cycle_rate=0.5, back_and_forth=True, draw_easing=<function smooth>, fade_easing=<function smooth>, **kwargs)[source]

Bases: Group

A cycling highlight that repeatedly travels around a Bezier Mob.

This is one of the few Manim animation helpers that is not reduced to a simple Algan context composition: it is an indefinite, absolute-time updater which keeps following the source Mob even while the source changes shape.

Parameters mirror Manim Community’s AnimatedBoundary where practical. The returned object is an ordinary Algan Group; call spawn() to display it and stop() to freeze the updater.

Methods

stop

Remove the boundary updater, leaving its current appearance fixed.

Attributes

animation_manager

This mob's scene-owned animation manager.

basis

The Mob's orientation and scale, as a flattened 3x3 matrix of shape (*, 9).

casts_shadows

Whether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.

children

The Mobs attached below this one, in attachment order.

closed_shell

Whether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.

draws_descendants

Whether get_render_primitives returns geometry belonging to this Mob's DESCENDANTS as well as its own.

forward

Get the direction the Mob is facing.

lifespan

This mob's [spawn, despawn) interval on its Scene timeline (a Lifespan).

location

The Mob's position in world space, shape (*, 3).

normalized_basis

The Mob's orientation with scale divided out, shape (*, 9).

parents

The Mobs this one is attached to, in attachment order.

receives_shadows

Whether this Mob's surfaces are darkened by shadows cast onto them.

right

Get the Mob's own rightward direction.

scale_coefficient

The Mob's scale along its own right, up and forward axes, shape (*, 3).

two_sided

Whether this Mob's geometry should be lit from whichever side the ray arrives on.

up

Get the Mob's own upward direction.

x

The Mob's x coordinate in world units, shape (*, 1).

xy

The Mob's x and y coordinates in world units, shape (*, 2).

y

The Mob's y coordinate in world units, shape (*, 1).

z

The Mob's z coordinate in world units, shape (*, 1).

Parameters:
  • vmobject (Mob)

  • colors (Sequence)

  • max_stroke_width (float)

  • cycle_rate (float)

  • back_and_forth (bool)

stop()[source]

Remove the boundary updater, leaving its current appearance fixed.