SurroundingRectangle¶
Qualified name: algan.mobs.shapes\_2d.SurroundingRectangle
- class SurroundingRectangle(*mobjects, color=None, buff=None, corner_radius=0.0, buffer=None, bottom_buffer=None, **kwargs)[source]¶
Bases:
QuadA rectangle sized to enclose one or more other Mobs.
The rectangle is built around the Mobs’ combined bounding box at construction time, so it does not track them afterwards – rebuild it, or add an updater, if the contents move.
- Parameters:
*mobjects – The Mobs to enclose. At least one is required.
color – Color of the rectangle. Defaults to
None, meaning the class default.buff – Gap between the contents and the rectangle, in world units. A
(horizontal, vertical)pair sets the two axes separately. Defaults toNone, meaning half ofSETTINGS.style.buffer(0.3).corner_radius – Corner rounding in world units. Defaults to
0.0, i.e. square corners.buffer – Alias of
buff, for consistency with Algan’s other spacing parameters. When both are given, this one wins. Defaults toNone.bottom_buffer – Additional gap below the contents, in world units, for leaving room for a caption. Defaults to
None, meaning none.**kwargs – Passed to
BezierCircuitCubic– notablystroke_color,stroke_widthandfilled=Falsefor an outline-only frame.
- Raises:
ValueError – If no Mobs are given.
Methods
Attributes
animation_managerThis mob's scene-owned animation manager.
basisThe Mob's orientation and scale, as a flattened 3x3 matrix of shape
(*, 9).casts_shadowsWhether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.
childrenThe Mobs attached below this one, in attachment order.
closed_shellWhether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.
draws_descendantsWhether
get_render_primitivesreturns geometry belonging to this Mob's DESCENDANTS as well as its own.forwardGet the direction the Mob is facing.
lifespanThis mob's [spawn, despawn) interval on its Scene timeline (a
Lifespan).locationThe Mob's position in world space, shape
(*, 3).normalized_basisThe Mob's orientation with scale divided out, shape
(*, 9).parentsThe Mobs this one is attached to, in attachment order.
receives_shadowsWhether this Mob's surfaces are darkened by shadows cast onto them.
rightGet the Mob's own rightward direction.
scale_coefficientThe Mob's scale along its own right, up and forward axes, shape
(*, 3).stroke_colorThe color of the circuit's border stroke.
two_sidedWhether this Mob's geometry should be lit from whichever side the ray arrives on.
upGet the Mob's own upward direction.
xThe Mob's x coordinate in world units, shape
(*, 1).xyThe Mob's x and y coordinates in world units, shape
(*, 2).yThe Mob's y coordinate in world units, shape
(*, 1).zThe Mob's z coordinate in world units, shape
(*, 1).z_indexWhich of two exactly coplanar circuits draws in front (higher wins).