SurroundingRectangle

Qualified name: algan.mobs.shapes\_2d.SurroundingRectangle

class SurroundingRectangle(*mobjects, color=None, buff=None, corner_radius=0.0, buffer=None, bottom_buffer=None, **kwargs)[source]

Bases: Quad

A rectangle sized to enclose one or more other Mobs.

The rectangle is built around the Mobs’ combined bounding box at construction time, so it does not track them afterwards – rebuild it, or add an updater, if the contents move.

Parameters:
  • *mobjects – The Mobs to enclose. At least one is required.

  • color – Color of the rectangle. Defaults to None, meaning the class default.

  • buff – Gap between the contents and the rectangle, in world units. A (horizontal, vertical) pair sets the two axes separately. Defaults to None, meaning half of SETTINGS.style.buffer (0.3).

  • corner_radius – Corner rounding in world units. Defaults to 0.0, i.e. square corners.

  • buffer – Alias of buff, for consistency with Algan’s other spacing parameters. When both are given, this one wins. Defaults to None.

  • bottom_buffer – Additional gap below the contents, in world units, for leaving room for a caption. Defaults to None, meaning none.

  • **kwargs – Passed to BezierCircuitCubic – notably stroke_color, stroke_width and filled=False for an outline-only frame.

Raises:

ValueError – If no Mobs are given.

Methods

Attributes

animation_manager

This mob's scene-owned animation manager.

basis

The Mob's orientation and scale, as a flattened 3x3 matrix of shape (*, 9).

casts_shadows

Whether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.

children

The Mobs attached below this one, in attachment order.

closed_shell

Whether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.

draws_descendants

Whether get_render_primitives returns geometry belonging to this Mob's DESCENDANTS as well as its own.

forward

Get the direction the Mob is facing.

lifespan

This mob's [spawn, despawn) interval on its Scene timeline (a Lifespan).

location

The Mob's position in world space, shape (*, 3).

normalized_basis

The Mob's orientation with scale divided out, shape (*, 9).

parents

The Mobs this one is attached to, in attachment order.

receives_shadows

Whether this Mob's surfaces are darkened by shadows cast onto them.

right

Get the Mob's own rightward direction.

scale_coefficient

The Mob's scale along its own right, up and forward axes, shape (*, 3).

stroke_color

The color of the circuit's border stroke.

two_sided

Whether this Mob's geometry should be lit from whichever side the ray arrives on.

up

Get the Mob's own upward direction.

x

The Mob's x coordinate in world units, shape (*, 1).

xy

The Mob's x and y coordinates in world units, shape (*, 2).

y

The Mob's y coordinate in world units, shape (*, 1).

z

The Mob's z coordinate in world units, shape (*, 1).

z_index

Which of two exactly coplanar circuits draws in front (higher wins).