SpotLight

Qualified name: algan.rendering.lights.SpotLight

class SpotLight(*args, target=tensor([0., 0., 0.]), cone_angle=30.0, penumbra=0.0, decay=0.0, distance=0.0, shadow_radius=0.0, degrees=True, **kwargs)[source]

Bases: _TargetedLight

Cone of light aimed at a target.

Parameters:
  • target – World point the cone is aimed at.

  • cone_angle – Half-angle of the cone, in degrees unless degrees is False (default 30).

  • degrees (bool) – Whether cone_angle is in degrees. Defaults to True; pass False to give it in radians.

  • penumbra – Portion [0, 1] of the cone over which the light fades to zero at the edge (0 = hard edge).

  • shadow_radius (decay / distance /) – As on PointLight.

Methods

Attributes

animation_manager

This mob's scene-owned animation manager.

basis

The Mob's orientation and scale, as a flattened 3x3 matrix of shape (*, 9).

casts_shadows

Whether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.

children

The Mobs attached below this one, in attachment order.

closed_shell

Whether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.

draws_descendants

Whether get_render_primitives returns geometry belonging to this Mob's DESCENDANTS as well as its own.

forward

Get the direction the Mob is facing.

lifespan

This mob's [spawn, despawn) interval on its Scene timeline (a Lifespan).

light_type

location

The Mob's position in world space, shape (*, 3).

normalized_basis

The Mob's orientation with scale divided out, shape (*, 9).

parents

The Mobs this one is attached to, in attachment order.

receives_shadows

Whether this Mob's surfaces are darkened by shadows cast onto them.

right

Get the Mob's own rightward direction.

scale_coefficient

The Mob's scale along its own right, up and forward axes, shape (*, 3).

two_sided

Whether this Mob's geometry should be lit from whichever side the ray arrives on.

up

Get the Mob's own upward direction.

x

The Mob's x coordinate in world units, shape (*, 1).

xy

The Mob's x and y coordinates in world units, shape (*, 2).

y

The Mob's y coordinate in world units, shape (*, 1).

z

The Mob's z coordinate in world units, shape (*, 1).