Tetrahedron

Qualified name: algan.mobs.shapes\_3d.Tetrahedron

class Tetrahedron(edge_length=1, **kwargs)[source]

Bases: Polyhedron

The four-faced Platonic solid, built from flat triangular faces.

Parameters:
  • edge_length – Length of every edge, in world units. Defaults to 1.

  • **kwargs – Passed to Polyhedron – notably color and location.

Examples

Example: Example1Tetrahedron

../_images/Example1Tetrahedron-1.png
from algan import *

Tetrahedron(edge_length=1.5, color=BLUE).spawn()

Scene.save_video()

Methods

Attributes

animation_manager

This mob's scene-owned animation manager.

basis

The Mob's orientation and scale, as a flattened 3x3 matrix of shape (*, 9).

casts_shadows

Whether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.

children

The Mobs attached below this one, in attachment order.

closed_shell

Whether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.

draws_descendants

get_render_primitives below hands the renderer every face under one _mesh_key, and nothing else -- so the faces are this Mob's internals rather than Mobs of their own, and the vertex Dot3D``s and edge Mobs under ``self.graph (kept for Manim parity, where graph_config styles them) are geometry it owns but never puts on screen.

forward

Get the direction the Mob is facing.

lifespan

This mob's [spawn, despawn) interval on its Scene timeline (a Lifespan).

location

The Mob's position in world space, shape (*, 3).

normalized_basis

The Mob's orientation with scale divided out, shape (*, 9).

parents

The Mobs this one is attached to, in attachment order.

receives_shadows

Whether this Mob's surfaces are darkened by shadows cast onto them.

right

Get the Mob's own rightward direction.

scale_coefficient

The Mob's scale along its own right, up and forward axes, shape (*, 3).

two_sided

Whether this Mob's geometry should be lit from whichever side the ray arrives on.

up

Get the Mob's own upward direction.

x

The Mob's x coordinate in world units, shape (*, 1).

xy

The Mob's x and y coordinates in world units, shape (*, 2).

y

The Mob's y coordinate in world units, shape (*, 1).

z

The Mob's z coordinate in world units, shape (*, 1).