ThreeDAxes¶
Qualified name: algan.mobs.manim\_compat.ThreeDAxes
- class ThreeDAxes(x_range=(-6, 6, 1), y_range=(-5, 5, 1), z_range=(-4, 4, 1), x_length=10.5, y_length=10.5, z_length=6.5, z_axis_config=None, z_normal=array([0., -1., 0.]), num_axis_pieces=20, light_source=array([-7., -9., 10.]), depth=None, gloss=0.5, **kwargs)¶
Bases:
ManimCompatMobA 3-dimensional set of axes.
- Parameters:
x_range (Sequence[float] | None) – The
[x_min, x_max, x_step]values of the x-axis.y_range (Sequence[float] | None) – The
[y_min, y_max, y_step]values of the y-axis.z_range (Sequence[float] | None) – The
[z_min, z_max, z_step]values of the z-axis.x_length (float | None) – The length of the x-axis.
y_length (float | None) – The length of the y-axis.
z_length (float | None) – The length of the z-axis.
z_axis_config (dict[str, Any] | None) – Arguments to be passed to
NumberLinethat influence the z-axis.z_normal (Vector3DLike) – The direction of the normal.
num_axis_pieces (int) – The number of pieces used to construct the axes.
light_source (Point3DLike) – The direction of the light source.
depth (Any) – Currently non-functional.
gloss (float) – Currently non-functional.
kwargs (dict[str, Any]) – Additional arguments to be passed to
Axes.
Methods
Attributes
animation_managerThis mob's scene-owned animation manager.
basisThe Mob's orientation and scale, as a flattened 3x3 matrix of shape
(*, 9).casts_shadowsWhether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.
childrenThe Mobs attached below this one, in attachment order.
closed_shellWhether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.
draws_descendantsWhether
get_render_primitivesreturns geometry belonging to this Mob's DESCENDANTS as well as its own.forwardGet the direction the Mob is facing.
lifespanThis mob's [spawn, despawn) interval on its Scene timeline (a
Lifespan).locationThe Mob's position in world space, shape
(*, 3).normalized_basisThe Mob's orientation with scale divided out, shape
(*, 9).parentsThe Mobs this one is attached to, in attachment order.
receives_shadowsWhether this Mob's surfaces are darkened by shadows cast onto them.
rightGet the Mob's own rightward direction.
scale_coefficientThe Mob's scale along its own right, up and forward axes, shape
(*, 3).stroke_colorThe color of the circuit's border stroke.
two_sidedWhether this Mob's geometry should be lit from whichever side the ray arrives on.
upGet the Mob's own upward direction.
xThe Mob's x coordinate in world units, shape
(*, 1).xyThe Mob's x and y coordinates in world units, shape
(*, 2).yThe Mob's y coordinate in world units, shape
(*, 1).zThe Mob's z coordinate in world units, shape
(*, 1).z_indexWhich of two exactly coplanar circuits draws in front (higher wins).