ConvexHull3D¶
Qualified name: algan.mobs.shapes\_3d.ConvexHull3D
- class ConvexHull3D(*points, tolerance=1e-05, **kwargs)[source]¶
Bases:
PolyhedronThe convex hull of a point cloud, as a flat-faced
Polyhedron.Interior points are discarded: only the vertices on the hull survive into the solid.
- Parameters:
*points – The points to wrap, each a 3-D coordinate in world units, passed as separate arguments. At least four are required, and they must not all be coplanar.
tolerance – Qhull’s joggle magnitude, used to perturb degenerate inputs into a solvable configuration. Raise it if a nearly-coplanar cloud fails to triangulate. Defaults to
1e-5.**kwargs – Passed to
Polyhedron– notablycolorandlocation.
- Raises:
ValueError – If fewer than four points are given.
Examples
The hull of five scattered points:
Example: Example1ConvexHull3D ¶
from algan import * ConvexHull3D( (-0.7, -0.5, -0.5), (0.7, -0.5, -0.5), (0, -0.5, 0.7), (0, 0.8, 0), (0, -0.9, 0), color=BLUE, ).spawn() Scene.save_video()
Methods
Attributes
animation_managerThis mob's scene-owned animation manager.
basisThe Mob's orientation and scale, as a flattened 3x3 matrix of shape
(*, 9).casts_shadowsWhether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.
childrenThe Mobs attached below this one, in attachment order.
closed_shellWhether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.
draws_descendantsget_render_primitivesbelow hands the renderer every face under one_mesh_key, and nothing else -- so the faces are this Mob's internals rather than Mobs of their own, and the vertexDot3D``s and edge Mobs under ``self.graph(kept for Manim parity, wheregraph_configstyles them) are geometry it owns but never puts on screen.forwardGet the direction the Mob is facing.
lifespanThis mob's [spawn, despawn) interval on its Scene timeline (a
Lifespan).locationThe Mob's position in world space, shape
(*, 3).normalized_basisThe Mob's orientation with scale divided out, shape
(*, 9).parentsThe Mobs this one is attached to, in attachment order.
receives_shadowsWhether this Mob's surfaces are darkened by shadows cast onto them.
rightGet the Mob's own rightward direction.
scale_coefficientThe Mob's scale along its own right, up and forward axes, shape
(*, 3).two_sidedWhether this Mob's geometry should be lit from whichever side the ray arrives on.
upGet the Mob's own upward direction.
xThe Mob's x coordinate in world units, shape
(*, 1).xyThe Mob's x and y coordinates in world units, shape
(*, 2).yThe Mob's y coordinate in world units, shape
(*, 1).zThe Mob's z coordinate in world units, shape
(*, 1).