Polyhedron¶
Qualified name: algan.mobs.manim\_compat.Polyhedron
- class Polyhedron(vertex_coords, faces_list, faces_config={}, graph_config={})¶
Bases:
ManimCompatMobAn abstract polyhedra class.
In this implementation, polyhedra are defined with a list of vertex coordinates in space, and a list of faces. This implementation mirrors that of a standard polyhedral data format (OFF, object file format).
- Parameters:
vertex_coords (Point3DLike_Array) – A list of coordinates of the corresponding vertices in the polyhedron. Each coordinate will correspond to a vertex. The vertices are indexed with the usual indexing of Python.
faces_list (list[list[int]]) – A list of faces. Each face is a sublist containing the indices of the vertices that form the corners of that face.
faces_config (dict[str, str | int | float | bool]) – Configuration for the polygons representing the faces of the polyhedron.
graph_config (dict[str, Any]) – Configuration for the graph containing the vertices and edges of the polyhedron.
Methods
Attributes
animation_managerThis mob's scene-owned animation manager.
basisThe Mob's orientation and scale, as a flattened 3x3 matrix of shape
(*, 9).casts_shadowsWhether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.
childrenThe Mobs attached below this one, in attachment order.
closed_shellWhether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.
draws_descendantsWhether
get_render_primitivesreturns geometry belonging to this Mob's DESCENDANTS as well as its own.forwardGet the direction the Mob is facing.
lifespanThis mob's [spawn, despawn) interval on its Scene timeline (a
Lifespan).locationThe Mob's position in world space, shape
(*, 3).normalized_basisThe Mob's orientation with scale divided out, shape
(*, 9).parentsThe Mobs this one is attached to, in attachment order.
receives_shadowsWhether this Mob's surfaces are darkened by shadows cast onto them.
rightGet the Mob's own rightward direction.
scale_coefficientThe Mob's scale along its own right, up and forward axes, shape
(*, 3).stroke_colorThe color of the circuit's border stroke.
two_sidedWhether this Mob's geometry should be lit from whichever side the ray arrives on.
upGet the Mob's own upward direction.
xThe Mob's x coordinate in world units, shape
(*, 1).xyThe Mob's x and y coordinates in world units, shape
(*, 2).yThe Mob's y coordinate in world units, shape
(*, 1).zThe Mob's z coordinate in world units, shape
(*, 1).z_indexWhich of two exactly coplanar circuits draws in front (higher wins).