PointLight¶
Qualified name: algan.rendering.lights.PointLight
- class PointLight(*args, intensity=1.0, decay=0.0, distance=0.0, shadow_radius=0.0, **kwargs)[source]¶
Bases:
LightOmnidirectional light emitting from a single point.
- Parameters:
intensity – As on
Light: a dimensionless multiplier on the light’s color, animatable like any Mob attribute. Defaults to1.0.decay – Distance falloff exponent (0 = none – the legacy Algan default; 2 = physically correct inverse-square).
distance – Maximum range of the light (0 = unlimited). When set, the light fades out smoothly toward this distance.
shadow_radius – World-space radius of the emitting disk used for soft shadows (0 = sharp/hard shadows).
Methods
Attributes
animation_managerThis mob's scene-owned animation manager.
basisThe Mob's orientation and scale, as a flattened 3x3 matrix of shape
(*, 9).casts_shadowsWhether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.
childrenThe Mobs attached below this one, in attachment order.
closed_shellWhether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.
draws_descendantsWhether
get_render_primitivesreturns geometry belonging to this Mob's DESCENDANTS as well as its own.forwardGet the direction the Mob is facing.
lifespanThis mob's [spawn, despawn) interval on its Scene timeline (a
Lifespan).light_typelocationThe Mob's position in world space, shape
(*, 3).normalized_basisThe Mob's orientation with scale divided out, shape
(*, 9).parentsThe Mobs this one is attached to, in attachment order.
receives_shadowsWhether this Mob's surfaces are darkened by shadows cast onto them.
rightGet the Mob's own rightward direction.
scale_coefficientThe Mob's scale along its own right, up and forward axes, shape
(*, 3).two_sidedWhether this Mob's geometry should be lit from whichever side the ray arrives on.
upGet the Mob's own upward direction.
xThe Mob's x coordinate in world units, shape
(*, 1).xyThe Mob's x and y coordinates in world units, shape
(*, 2).yThe Mob's y coordinate in world units, shape
(*, 1).zThe Mob's z coordinate in world units, shape
(*, 1).