PointLight

Qualified name: algan.rendering.lights.PointLight

class PointLight(*args, intensity=1.0, decay=0.0, distance=0.0, shadow_radius=0.0, **kwargs)[source]

Bases: Light

Omnidirectional light emitting from a single point.

Parameters:
  • intensity – As on Light: a dimensionless multiplier on the light’s color, animatable like any Mob attribute. Defaults to 1.0.

  • decay – Distance falloff exponent (0 = none – the legacy Algan default; 2 = physically correct inverse-square).

  • distance – Maximum range of the light (0 = unlimited). When set, the light fades out smoothly toward this distance.

  • shadow_radius – World-space radius of the emitting disk used for soft shadows (0 = sharp/hard shadows).

Methods

Attributes

animation_manager

This mob's scene-owned animation manager.

basis

The Mob's orientation and scale, as a flattened 3x3 matrix of shape (*, 9).

casts_shadows

Whether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.

children

The Mobs attached below this one, in attachment order.

closed_shell

Whether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.

draws_descendants

Whether get_render_primitives returns geometry belonging to this Mob's DESCENDANTS as well as its own.

forward

Get the direction the Mob is facing.

lifespan

This mob's [spawn, despawn) interval on its Scene timeline (a Lifespan).

light_type

location

The Mob's position in world space, shape (*, 3).

normalized_basis

The Mob's orientation with scale divided out, shape (*, 9).

parents

The Mobs this one is attached to, in attachment order.

receives_shadows

Whether this Mob's surfaces are darkened by shadows cast onto them.

right

Get the Mob's own rightward direction.

scale_coefficient

The Mob's scale along its own right, up and forward axes, shape (*, 3).

two_sided

Whether this Mob's geometry should be lit from whichever side the ray arrives on.

up

Get the Mob's own upward direction.

x

The Mob's x coordinate in world units, shape (*, 1).

xy

The Mob's x and y coordinates in world units, shape (*, 2).

y

The Mob's y coordinate in world units, shape (*, 1).

z

The Mob's z coordinate in world units, shape (*, 1).