VDict¶
Qualified name: algan.mobs.manim\_compat.VDict
- class VDict(mapping_or_iterable={}, show_keys=False, **kwargs)¶
Bases:
ManimCompatMobA VGroup-like class, also offering submobject access by key, like a python dict
- Parameters:
mapping_or_iterable (Mapping[Hashable, VMobject] | Iterable[tuple[Hashable, VMobject]]) – The parameter specifying the key-value mapping of keys and mobjects.
show_keys (bool) – Whether to also display the key associated with the mobject. This might be useful when debugging, especially when there are a lot of mobjects in the
VDict. Defaults to False.kwargs – Other arguments to be passed to Mobject.
- show_keys¶
Whether to also display the key associated with the mobject. This might be useful when debugging, especially when there are a lot of mobjects in the
VDict. When displayed, the key is towards the left of the mobject. Defaults to False.- Type:
bool
- submob_dict¶
Is the actual python dictionary that is used to bind the keys to the mobjects.
- Type:
dict
Methods
Attributes
animation_managerThis mob's scene-owned animation manager.
basisThe Mob's orientation and scale, as a flattened 3x3 matrix of shape
(*, 9).casts_shadowsWhether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.
childrenThe Mobs attached below this one, in attachment order.
closed_shellWhether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.
draws_descendantsWhether
get_render_primitivesreturns geometry belonging to this Mob's DESCENDANTS as well as its own.forwardGet the direction the Mob is facing.
lifespanThis mob's [spawn, despawn) interval on its Scene timeline (a
Lifespan).locationThe Mob's position in world space, shape
(*, 3).normalized_basisThe Mob's orientation with scale divided out, shape
(*, 9).parentsThe Mobs this one is attached to, in attachment order.
receives_shadowsWhether this Mob's surfaces are darkened by shadows cast onto them.
rightGet the Mob's own rightward direction.
scale_coefficientThe Mob's scale along its own right, up and forward axes, shape
(*, 3).stroke_colorThe color of the circuit's border stroke.
two_sidedWhether this Mob's geometry should be lit from whichever side the ray arrives on.
upGet the Mob's own upward direction.
xThe Mob's x coordinate in world units, shape
(*, 1).xyThe Mob's x and y coordinates in world units, shape
(*, 2).yThe Mob's y coordinate in world units, shape
(*, 1).zThe Mob's z coordinate in world units, shape
(*, 1).z_indexWhich of two exactly coplanar circuits draws in front (higher wins).