material_presets

Ready-to-use PBR material presets.

The presets are reusable material configuration objects intended for Mob.set_material:

from algan import *

table = Prism().set_material(WOOD).spawn()
window = Prism(color=BLUE_A).set_material(GLASS).spawn()

Presets with color=None preserve the Mob’s existing color. Presets named for a naturally colored substance (for example WOOD and COPPER) provide a representative base color. These presets describe surface response and, where appropriate, a flat base color; they do not add texture maps.