Axes¶
Qualified name: algan.mobs.manim\_compat.Axes
- class Axes(x_range=None, y_range=None, x_length=12, y_length=6, axis_config=None, x_axis_config=None, y_axis_config=None, tips=True, **kwargs)¶
Bases:
ManimCompatMobCreates a set of axes.
- Parameters:
x_range (Sequence[float] | None) – The
(x_min, x_max, x_step)values of the x-axis.y_range (Sequence[float] | None) – The
(y_min, y_max, y_step)values of the y-axis.x_length (float | None) – The length of the x-axis.
y_length (float | None) – The length of the y-axis.
axis_config (dict | None) – Arguments to be passed to
NumberLinethat influences both axes.x_axis_config (dict | None) – Arguments to be passed to
NumberLinethat influence the x-axis.y_axis_config (dict | None) – Arguments to be passed to
NumberLinethat influence the y-axis.tips (bool) – Whether or not to include the tips on both axes.
kwargs (Any) – Additional arguments to be passed to
CoordinateSystemandVGroup.
Methods
Attributes
animation_managerThis mob's scene-owned animation manager.
basisThe Mob's orientation and scale, as a flattened 3x3 matrix of shape
(*, 9).casts_shadowsWhether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.
childrenThe Mobs attached below this one, in attachment order.
closed_shellWhether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.
draws_descendantsWhether
get_render_primitivesreturns geometry belonging to this Mob's DESCENDANTS as well as its own.forwardGet the direction the Mob is facing.
lifespanThis mob's [spawn, despawn) interval on its Scene timeline (a
Lifespan).locationThe Mob's position in world space, shape
(*, 3).normalized_basisThe Mob's orientation with scale divided out, shape
(*, 9).parentsThe Mobs this one is attached to, in attachment order.
receives_shadowsWhether this Mob's surfaces are darkened by shadows cast onto them.
rightGet the Mob's own rightward direction.
scale_coefficientThe Mob's scale along its own right, up and forward axes, shape
(*, 3).stroke_colorThe color of the circuit's border stroke.
two_sidedWhether this Mob's geometry should be lit from whichever side the ray arrives on.
upGet the Mob's own upward direction.
xThe Mob's x coordinate in world units, shape
(*, 1).xyThe Mob's x and y coordinates in world units, shape
(*, 2).yThe Mob's y coordinate in world units, shape
(*, 1).zThe Mob's z coordinate in world units, shape
(*, 1).z_indexWhich of two exactly coplanar circuits draws in front (higher wins).