Star¶
Qualified name: algan.mobs.manim\_compat.Star
- class Star(n=5, *, outer_radius=1, inner_radius=None, density=2, start_angle=1.5707963267948966, **kwargs)¶
Bases:
ManimCompatMobA regular polygram without the intersecting lines.
- Parameters:
n (int) – How many points on the
Star.outer_radius (float) – The radius of the circle that the outer vertices are placed on.
inner_radius (float | None) –
The radius of the circle that the inner vertices are placed on.
If unspecified, the inner radius will be calculated such that the edges of the
Starperfectly follow the edges of itsRegularPolygramcounterpart.density (int) –
The density of the
Star. Only used ifinner_radiusis unspecified.See
RegularPolygramfor more information.start_angle (float | None) – The angle the vertices start at; the rotation of the
Star.kwargs (Any) – Forwardeds to the parent constructor.
- Raises:
ValueError – If
inner_radiusis unspecified anddensityis not in the range[1, n/2).
Methods
Attributes
animation_managerThis mob's scene-owned animation manager.
basisThe Mob's orientation and scale, as a flattened 3x3 matrix of shape
(*, 9).casts_shadowsWhether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.
childrenThe Mobs attached below this one, in attachment order.
closed_shellWhether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.
draws_descendantsWhether
get_render_primitivesreturns geometry belonging to this Mob's DESCENDANTS as well as its own.forwardGet the direction the Mob is facing.
lifespanThis mob's [spawn, despawn) interval on its Scene timeline (a
Lifespan).locationThe Mob's position in world space, shape
(*, 3).normalized_basisThe Mob's orientation with scale divided out, shape
(*, 9).parentsThe Mobs this one is attached to, in attachment order.
receives_shadowsWhether this Mob's surfaces are darkened by shadows cast onto them.
rightGet the Mob's own rightward direction.
scale_coefficientThe Mob's scale along its own right, up and forward axes, shape
(*, 3).stroke_colorThe color of the circuit's border stroke.
two_sidedWhether this Mob's geometry should be lit from whichever side the ray arrives on.
upGet the Mob's own upward direction.
xThe Mob's x coordinate in world units, shape
(*, 1).xyThe Mob's x and y coordinates in world units, shape
(*, 2).yThe Mob's y coordinate in world units, shape
(*, 1).zThe Mob's z coordinate in world units, shape
(*, 1).z_indexWhich of two exactly coplanar circuits draws in front (higher wins).