LabeledPolygram¶
Qualified name: algan.mobs.manim\_compat.LabeledPolygram
- class LabeledPolygram(*vertex_groups, label, precision=0.01, label_config=None, box_config=None, frame_config=None, **kwargs)¶
Bases:
ManimCompatMobConstructs a polygram containing a label box at its pole of inaccessibility.
- Parameters:
vertex_groups (Point3DLike_Array) – Vertices passed to the
Polygramconstructor.label (str | ManimTextLabel) – Label that will be displayed on the Polygram.
precision (float) – The precision used by the PolyLabel algorithm.
label_config (dict[str, Any] | None) – A dictionary containing the configuration for the label. This is only applied if
labelis of typestr.box_config (dict[str, Any] | None) – A dictionary containing the configuration for the background box.
frame_config (dict[str, Any] | None) –
A dictionary containing the configuration for the frame.
Note
The PolyLabel Algorithm expects each vertex group to form a closed ring. If the input is open,
LabeledPolygramwill attempt to close it. This may cause the polygon to intersect itself leading to unexpected results.Tip
Make sure the precision corresponds to the scale of your inputs! For instance, if the bounding box of your polygon stretches from 0 to 10,000, a precision of 1.0 or 10.0 should be sufficient.
kwargs (Any)
Methods
Attributes
animation_managerThis mob's scene-owned animation manager.
basisThe Mob's orientation and scale, as a flattened 3x3 matrix of shape
(*, 9).casts_shadowsWhether this Mob's geometry blocks light on its way from a light source to another surface -- whether it casts a shadow.
childrenThe Mobs attached below this one, in attachment order.
closed_shellWhether this Mob's triangles form a CLOSED shell -- every camera ray that enters the geometry crosses a second time on its way out.
draws_descendantsWhether
get_render_primitivesreturns geometry belonging to this Mob's DESCENDANTS as well as its own.forwardGet the direction the Mob is facing.
lifespanThis mob's [spawn, despawn) interval on its Scene timeline (a
Lifespan).locationThe Mob's position in world space, shape
(*, 3).normalized_basisThe Mob's orientation with scale divided out, shape
(*, 9).parentsThe Mobs this one is attached to, in attachment order.
receives_shadowsWhether this Mob's surfaces are darkened by shadows cast onto them.
rightGet the Mob's own rightward direction.
scale_coefficientThe Mob's scale along its own right, up and forward axes, shape
(*, 3).stroke_colorThe color of the circuit's border stroke.
two_sidedWhether this Mob's geometry should be lit from whichever side the ray arrives on.
upGet the Mob's own upward direction.
xThe Mob's x coordinate in world units, shape
(*, 1).xyThe Mob's x and y coordinates in world units, shape
(*, 2).yThe Mob's y coordinate in world units, shape
(*, 1).zThe Mob's z coordinate in world units, shape
(*, 1).z_indexWhich of two exactly coplanar circuits draws in front (higher wins).